![]() ![]() The Pipspook will then show you the direction of another toy, and you repeat the process until you've done it 3-5 times in total. But you're not done yet (although you can be if you'd like click the Pipspook again to abandon it). Once you're close enough to a toy, it'll become visible, and if you move over to it, the Pipspook will drop a Mourning Glory, your unique crafting ingredient. It also helps to rotate your camera to look behind trees and rocks. If you're having trouble finding it still, you can move out of the 'head circle' area and he'll give you another direction hint. When you're close, the Pipspook will start radiating circles around it's head, and they'll get bigger the closer you are to it. When you see one, you can click on it to assist it, and it will start a little 'tracking' mini-game where the ghost will attempt to show you what direction its toys are from you by running to you then slowly moving in the direction the toys are in. These graves have a chance of spawning a baby ghost called a 'Pipspook'. In the DST world, there's graves, usually in dark green 'forest' areas. That's where Wendy's special items come in! First I'll tell you how to craft them, then I'll tell you what they're useful for! That's true, however you might find that sometimes she's just not enough for something. Now, you're probably thinking "Wow! Abigail's pretty strong!". This means that when attacking with Abigail, you and your allies can do a ridiculous amount of damage. In addition to that, Wendy players deal 40% more damage to vexed enemies instead, meaning that your normal damage penalty is entirely negated, on top of giving you 15% MORE damage than an average survivor. The second mechanic is that Abigail will vex enemies she attacks, causing ALL characters to deal 10% more damage to them. This shield does not apply to the first hit, but makes it even harder for groups of enemies to damage her, as a large portion of their damage will be absorbed by the shield. 5 seconds that blocks ALL the damage from attacks during that time. The first mechanic is that whenever she is attacked, she gains a shield for. This means that Abigail is extremely effective at killing hordes of simple mobs, as she attacks them all at once without chance of retaliation.Ībigail has two more mechanics that aren't immediately obvious. She also deals her attack in an AoE, and attacks fast enough that most enemies that can be stun-locked (spiders and bees) are. During the dusk hours, she deals 25 damage. During the daytime hours, she deals 15 damage. Abigail also passively regenerates 1 health per second, meaning she is very durable even without direct support.Ībigail's damage is not based on her health level, but rather the time of day, as denoted by the top-right 'clock'. It does not matter if she is summoned (even if you leave her in the flower, it counts as time toward her health) as long as she has not died, she gets the health. The amount of health Abigail has is directly tied to the amount of time she's gone without dying she will reach maximum health in 2 full days without dying by default. If Abigail dies to something OTHER than you, her max health will be reset to it's minimum and you will lose 30 sanity instead of 15.Ībigail will either have 150, 300, or 600 max health. You can force attack (Ctrl Left-click) Abigail to de-summon her instantly, preserving her in her current state (she will still regen while not summoned) without killing her, but also losing the 15 sanity you got from summoning her (if you summon her again, you will still get the 15 sanity). When you summon Abigail, you will gain 15 sanity. I'll go over all her mechanics real quick. She starts with Abigail's flower, which she can use to summon her. Ok, I can avoid it no longer Wendy's main perk is Abigail, her ghastly ghostly twin. As insanity is something newer players tend to struggle with, this allows them to mainly worry about other things, without having to constantly worry about the scary shadow guys. ![]() As darkness and spider insanity aura are the main source of draining sanity early on, this means she will remain relatively sane until she has the means to deal with it. This applies only to insanity auras and darkness, but still means she'll have to deal with insanity MUCH less than other survivors. Wendy also has a positive passive effect, in that she loses 25% less sanity from all insanity auras, including darkness. This hurts her ability to solo bosses, and requires careful planning on your part to play around enemies with particularly large health pools. Wendy's main downside takes the form of a passive effect, as she does 25% less damage than the average survivor, tying her with Wes for least damage in the game. In this section we're going to be going over Wendy's passive inherent perks, rather than the more obvious perk she has. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |